✨✨✨ Big Bohos is not like other gaming journalists ✨✨✨
✨✨✨ We review games after they're long irrelevant ✨✨✨
I actually got this game when it came out back in October, and I thought it sucked. I finally decided to come around and finish it just so that I could say I did beat the game, and I decided I could write a review on it, since I had a lot of opinions on it. But enough with the monkey business, let's just get into the review.
Super Monkey Ball Banana Mania is not too great if you were to ask me. It's sort of like the first 2 Super Monkey Ball games in its basic gameplay, but with the addition of some new levels and a couple extra things. This may sound awesome to some people, but to me, this doesn't make up for a bunch of issues with the game. I don't really know how else to format this, so I will just be listing out some of the bigger problems I have with the game.
|If this were written like a decade earlier, I would have definitely included the line "They see me rolling"|
The Monkey Problems
I am quite unsure why, but for some reason, the newer Monkey Ball games have insisted on adding jumping as a mechanic. If levels can be designed around jumps, then I don't really have any issue with jumping being in the game, but Banana Mania's levels seem to all be designed to be played without the jump. This makes the jump toggle a pretty silly addition, especially when it is a feature that has to be unlocked through the in-game store. Obviously, it is still optional, which is pretty respectable.
|Two of the offenses highlighted in red|
|A monkey playing tennis? Surely this is not something you see every day!|
|Peak character design|